Beanstack uses gamification to make kids want to read – because mandatory lists and comprehension tests build resentment, not readers.
ENTRY ANGLES
Competition-based learning platforms for adults with self-motivation problems · Tools to maintain reading and writing skills for independent thought · Platforms addressing generational decline in writing/thinking abilities
VERTICALS
CAPABILITIES
Gamification and competitive mechanics design, Content assessment and skill evaluation, User engagement and motivation psychology
BEANSTACK FOUNDER
“Fitbit for reading.”
Beanstack is an app designed to get kids reading more – voluntarily.
The core problem: you can't force children to love something. Mandatory reading lists and compulsory comprehension tests don't build readers – they build resentment. Any obligation-driven approach is a motivation killer.
Beanstack's philosophy is that kids have to want to read, and read what they actually want to read. To get there, the platform uses gamification mechanics to build a reading habit – not a reading requirement.
Think of it as a "Fitbit for reading." Just as fitness trackers help people monitor and maintain their physical activity through tracking, encouragement, and gentle nudges, Beanstack does the same for reading. It logs what a child reads and how much, lets them set their own reading goals, praises consistency, and sends reminders when the habit starts to slip.
Beanstack is sold to schools. Schools pay for access and distribute the app to students – in exchange for visibility into their students' reading behavior, with the platform providing both individual-level analysis and class-, school-, or district-level summaries.
A useful detail: children can connect any e-reader account to the app – whether school-issued or from a public library. This builds a unified reading history regardless of where the reading happens.
One practical consequence: schools can run summer reading challenges and evaluate results in the fall based on reading data captured by local libraries while kids were away.
Achievements, badges, and competitions are central gamification elements in Beanstack, alongside the basic tracking layer. Schools define what contests to run and which platform metrics to use for determining winners. Prize structures are flexible – schools can reward top performers or everyone who hits a reading threshold.
One clever incentive mechanism: when a student reads content related to a school's declared theme for a given period, they earn double points. It nudges reading in a particular direction without making it feel mandatory.
Schools can even use Beanstack as a fundraising tool – running contests where students accumulate points for reading and for donations collected from family and friends, with both factors counting toward their score.
Beanstack is now used by more than 15,000 schools and libraries across the US. A quick search of news coverage confirms that libraries are actively using it to run reading competitions – Google News surfaced six recent news items about local library reading challenges in a single month.
Earlier this year, Beanstack added Benny – an AI conversation companion that discusses books with children while they're reading. Beyond engagement, Benny serves as a subtle comprehension check: a natural dialogue can surface whether a child is actually reading, in a way no multiple-choice test could.
Beanstack's first investment of $250K came in 2014 from Mark Cuban on Shark Tank. It has now raised an additional $1.5M from Cuban and a small group of co-investors.
Forcing someone to learn something is a reliable way to make them hate it. The most effective learning platforms find different mechanisms.
One of the most powerful is competition-based learning – exploiting the near-universal desire to be better than others, or at least not worse. If you turn an obligation into a competition, there's a chance that competitive instinct kicks in: students start learning not because they have to, but because they want to win or refuse to lose.
Mathdash ([related review](/review/vozmi-to-chto-est-i-sdelaj-massovym)), a recent Y Combinator graduate, applied this to math – running online math competitions for students. Math Olympiad programs already exist, but they reach a small, self-selecting audience. The problem, as Mathdash frames it, is that competitive learning "hasn't reached everyone" because potential participants are afraid to look foolish next to stronger students.
Mathdash's key move is building a full range of competitions across topics and difficulty levels, so every student can find a contest that feels both appealing and achievable.
Beanstack takes competition-based learning in an even gentler form – starting with the equivalent of a step counter and gradually pulling students toward class- and school-level competitions where the act of participation, not just winning, can be valuable.
The stakes of all this are higher than they might appear. Reading is becoming a declining skill. And as reading goes, writing follows. And as writing goes, so does thinking.
Paul Graham published an essay last October that addressed this directly:
> I'm usually reluctant to make predictions about technology, but I'm confident that in a couple of decades there will be very few people who can write. > > And that's bad, because writing is thinking. In fact, there are some kinds of thinking that can only be done by writing. As the [programmer and mathematician] Leslie Lamport put it: "If you're thinking without writing, you only think you're thinking." > > So a divide between those who can write and those who can't is more dangerous than it seems. It will be a divide between those who can think and those who can't. I know which side I want to be on, and I expect you do too.
Competition-based learning platforms are the obvious first bet – and not only for children. Adults face enormous self-motivation problems under the banner of "I have more important things to do" Competitive mechanics work on that too.
But there's a less obvious direction worth taking seriously: platforms that help people maintain the ability to read and write at a level that supports independent thought. Not only for children. The information environment most adults live in actively discourages those skills. Given Paul Graham's framing – that writing is thinking, and that the two may be diverging along generational lines – building tools that arrest that decline seems both urgent and underserved.